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Parwen Valerian, Devout Cleric Mod 16

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Well module 16 has been here about a week now, I’ve been reluctant to redo this guide for this module a bit because so much went into my last guide and the entire foundation it was built on has been removed from the game…but anyway here it is.

I have been on the test server since February (the day it was released i was on it), was initially very hyped that cleric would have a “dps” role as i have always played and built Parwen for good dps. I ran Arbiter (the dps path) for about 2 months there, I hated it, clunky mechanics, unintuitive, boring “feat” setup, any damaging power was a huge divinity drain, 1 heal and it cost half your divinity to cast….. it almost drove me away from this game, so when module 16 went live i just picked Devout and thats all she is going to be unless something major changes. Her damage has been surprisingly very good, and her healing actually is respected now, she’s always been an excellent healer, but prior to this module most people didn’t notice 😉

 

Powers

Feats:

All top row…..how hard was that?

So for first feat I chose Empowered Soothe…..soothe isnt much of a heal, this helps a bit…good in a pinch but not gonna save anyones life. i dont use healing word so there is no point in me feating it, also the feat adds 6 seconds to it if you cast another heal on the ally, so unless you slot all heals or are aiming soothe or some other complicated nonesense i see no use for it. but to each there own.

2nd feat i went with Battle Prayer, why? it works, Rhythm of the Heavens doesn’t actually do anything…at all.

3rd feat i went with Blessed Armaments, because exalt is now part of my rotation and the 20 magnitude damage effect adds to my AOE build…..which is what this build primarily is, an AOE damage cleric build, with some healing! I tried the 10% damage feat for awhile, but as it relies on full divinity and I more often then not burn it to 0, i don’t get much use from it.

4th feat Persistant Guardian, Guardian of the Faith is my main single target heavy hitter, of course i want it to add a persistant healbot for 25 seconds, no brainer!

5th feat i went with Angel of Life, it does come in useful when i’m all out of divinity and the team is getting slaughtered by a boss or something, the other feat relies on channeling divinity for 4 seconds to increase your healing by 5%….i don’t have time for that!

 

Rotation:

Q = exalt,

E = bastion/sunburt/divine glow

R = Daunting Light

1 = Flamestrike

2 = Guardian of the Faith

At-will 1 = Scattering Light

At-will 2 = Soothe

 

 

Combat:

When combat begins i exalt then start firing away with Scattering Light, this procs all my companion powers and the AOE damage starts ticking, blast away with daunting light and dodge around, continually firing scattering light. If the team needs me to heal i slot bastion and will reasonably dish out heals as needed, Soothe i use only for my own personal healing, far too hard to aim it reliably at anyone else. If a big group of mobs come together then you know its time to bust that Lantern of Revelation and drop Flamestrike! for bosses its cool to slot Soul Sight crystal…remember to exalt before using it and make SURE your daily is up so you can get that Guardian buffed!

and thats basically what combat is reduced to now…..1 paragraph.

 

Ability Scores:

DEX and CHR all the way, the rest are useless. (interestingly this applies across the board for any class now)

Dex is movement speed and crit severity

Chr is companion influence

 

Boons:

Most are useless, power and HP have no cap, armor pen and combat advantage are good to get here because i’m still not capped on either (technically because of scaling, but i’m far overcap for lvl 80 content on most stats)

movement boon is 10% speed but only works outside combat…..better then other choices in my opinion.

Companion influence boon is a must to max.

crit sev and ap gain for tier 5

master boon Focused Retaliation at rank 3…..this boon omg….it puts all other boons in the Graveyard. Boss Killer. (on encounter use chance to mirror all damage back to attacker for 15 seconds)

had 2 free points at the end so i went with dmg/resist to undead.

 

Companions:

Summoned i use Stalwart Golden Lion

he’s a tank type pet, has 700k max hp and gives passive damage buffs to the team while absorbing 10% of the damage anyone within 5′ of him takes. love it

for level 70 content with punishing scaling i will change to an augment, Legendary Ioun Stone of Might

right now im at around 96,000 base armor penetration with the lion, with an augment its like 110,000+ so for most level 70 content this puts me about 8k or so undercap with the lion, which works fine for me. but if its too bad because of lowered defense stats as well i will change over to the augment.

my companion power is Redemption, on receiving damage there is a chance (seems like 100%) to heal you and your companion for 4% max hp over 10 seconds

Utility:

vicious dire wolfs presence:5% chance to interrupt and a do an additional 30 magnitude hit (tooltip says 30% weap dmg).

celestial lions presence: 50% chance on companion power use to give you a 10% damage buff (100% uptime, but only with a companion summoned, no effect with augment)

if i run an augment i swap celestial lions presence to baby owlbears presence: 10% if  you don’t crit to deal 20% of your power as an additional hit (i only have the owlbear at uncommon quality)

Offense:

Grung’s insight: on critical hit add a 40 magnitude poison dmg every 2 seconds for 12 seconds (nice visual too!)

Death Slaad’s presence: chance on attack to add a stacking poison that deals 20 magnitude damage, stacks up to 5x and at 5x it explodes, damaging all enemies in a 15′ radius. (tooltip says 20% weapon damage)

Defense:

Mighty Insight: +2000 power +4000 deflection

Runestones:

all 6 are arcane rank 11 (+400 armor penetration)

she had all rank 14 Ruthless this past module, but i’m not trading them for bound runes, i just bought some cheap r8’s and ranked them up and will continue to do so. -__-

 

Mounts:

 

had to change a few things here

Oppressors Reprieve, seems to be a constant heal for ~2k every second in combat, can multiproc.

Beserekers Rage: I dont add crit to my build in any way if i can help it, this balances that out a bit i feel and also its better than nothing since i also am lacking deflection.

Protectors Camaraderie: always need arpen

Gladiators Guile: thankfully wasn’t nerfed too hard, 10% run speed at 75% or more stamina.

Knights Defense: an interesting one i discovered, it deals 1 damage to you every 15 seconds, in combat or not, and this damage activates the heal every time, also procs some other heals for me, like my legendary mount Providence, and Astral Deva’s Insight (offense slot companion equip power).

 

Gear:

Head: crown of the lost king (got this from using runes and trading them to Zok for chests, Zok is the slaadi under the stairs in the community zone of Undermountain)

Chest: spy guild (seal vendor)

Arms: crash guards (expedition reward, boss drop)

Weapons: alabaster (get these from doing expeditions, i got mine from the ladys rewards at the end, took 4 days of doing 3 a day, others say they have had the expo bosses drop them)

Main Hand Feature is Scattering light does 10% more damage, its 40 magnitude so from my calculations this buffs it up to 44 magnitude.

Offhand Features are Armor Penetration ~ +2100 and +10% crit severity

 

Feet: Gurtunks booties (expedition reward, boss drop)

Neck: Baphomet’s Infernal Talisman (so we’re back to this again eh?)

Rings: Assault ring of the spy’s guild x2 (seal vendor)

Belt: Demogorgon’s Girdle of Might (Like an old friend)

Shirt: Ebony Stained Raid Shirt (expedtion reward)

Pants: Prized Raid Trousers of the Cult (expedition reward)

Artifacts:

Main is lantern of Revelation or Soul Sight Crystal, also i find some small use out of Gond’s Anvil of Creation.

Orcus shard is mandatory for set bonus.

for the other 2 i want more apren usually….but do what you need to.

 

Enchants:

Armor: Elven Battle (nothing changed here <3)

Weapon: Dread (Vorpal or Lightning is probably better but i dont care, also not trading for bound enchants so w/e)

Offense Slots are all Radiant r14, except one which is the Heart of Fire.

Defense Slots are all Brutal r14

Utility slots are all Dark r13….except 1 has the Anniversary r14 Dark.

Overloads are rank 1 and 2 Mark of the Undead Ward.

 

About Level Scaling:

to do level 70 content now you need roughly 2x the stats you would for level 80, so if you need 60k arpen for lvl 80 you need about 120k for level 70 (i’ve found 106,000 to be the actual baseline) so for venturing back to 70 stuff you may want to beef up your defense and definately accuracy, also a good time to use that owlbear cub unless you wanna stack 100k+ crit as well.

 

 

So thats my guide for now, any questions feel free to comment here, hit me up ingame, or email me at iamsmokingone@gmail.com

<3

She walks in light, her faith guiding her every step, she knows no fear for she is the Avatar of the Divine….

“Be Faithful, be Virtuous, but above all my friends, be Righteous!”

-Parwen


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