Played GF since Xbox Launch and thought id post this here to see what people think, Below you will find 2 Sets of Feats, One is more defense based and the other DPS.
If you’re a new GF or player welcome to Neverwinter and the Guardian Brotherhood I suggest using the Turtle Build until you feel confident enough that you can go full DPS, it’s not because the games difficult it’s because your still learning the class(Even Vets are learning new things on a regular basis), And that’s the only thing I ask is that you learn to play class because even though we are dps your number 1 job is to tank(Unless there’s an OP Tank/Tactician GF in the group then unleash HELL!), I’ve only included some minor things regarding equipment while levelling as for the most part the game is easier than a sunday stroll, if there is anything in particular you would like to know/see added to the build let me know. PS BUY VIP ASAP
To the older GF’s, welcome and please if you feel you could help improve my build let me know in the comments below.
We have a few options to go for with our race selection some free some ZZZZZ’s.
My Starting Roll
Human
- 13 Strength
- 15 Constitution
- 14 Dexterity
- 14 Intelligence .
- 12 Wisdom
- 11 Charisma
Half Orc
- Strength 16
- Constitution 16
- Dexterity 12
- Intelligence 10
- Wisdom 10
- Charisma 10
My Ability Scores as Human including stats from Demogorgon’s Girdle of Might.
- 22 Strength-Damage bonus 12%, Stamina Regen 12% DoT 12%
- 19 Constitution 9%Ap Gain and 36% Maximum Hit Points, Overall it’s a stat not worth putting extra into for PvE, 4% extra hit points is per extra point is not a lot and the AP Gain can be gotten elsewhere (I have 112000 HP with my Belt on which has +2 Con when I remove the belt I go down 109700)
- 21 Dexterity-Resistance ignored -11%,AOE damage resistance +11%, Deflection Chance 5.5%
- 16 Intelligence-Recharge Speed 6%-Helps with Encounter Cooldowns i.e more fray
- 14 Wisdom-Control Resist 4% and Control Bonus 4%
- 13 Charisma-Companion Stat bonus +3% Combat Advantage Damage +3%
Every 10 points select Strength And Dexterity
DPS/Buffer Roll
16 Strength
16 Constitution
13 Dexterity
10 Intelligence
11 Wisdom
11 Charisma
Every 10 points select Dexterity and Intelligence
Race Selection
Human For more defensive based GF’s, the 3 extra feat points are Handy and currently the 3% Defense
- +2 to any Ability Score – Put these into Dexterity
- Versatile Defense: Increase your Defense by 3%.
- Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. These three extra feat points cannot be used on the paragon feat table
Half Orc For More Dps, hit every branch of the ugly tree but is very angry because it and shows it. Will be switching to this mod 10.
- +2 Dexterity
- +2 Constitution or +2 Strength strength over Constitution
- Furious Assault: Your Critical Severity is 5% higher than that of other races, Causing you to deal more damage on critical hits
- Swift Charge: You gain a 10% bonus to run speed for 3 seconds when you enter combat. This effect can only occur once every 20 seconds.
Halfling , the extra CA Damage from Charisma is interesting, the CC is excellent as is the Deflect, ideal for PvP
- +2 Dexterity
- +2 Charisma or +2 Constitution Charisma over Constitution-Charisma will give us extra Combat Advantage Damage, Constitution only gives a slight increase to hit points and ap gain, I would select Charisma over Constitution
- Nimble Reaction: Your small stature and quick movements grant 3% chance to deflect incoming attacks.
- Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%
Dwarf Nothing Special but Perfectly Viable, other races bring more milkshake to the yard, Con we get enough from our belt and levelling and as stated above not a stat I would go for, the Strength is Nice
- +2 Constitution
- +2 Strength or +2 Wisdom strength over Wisdom
- Stand Your Ground: You have increased resistance to Knock and Repel effects
- Cast Iron Stomach: You have increased damage resistance to Damage over Time(DoT) effects
Dragonborn Available from the Zen Market, An Excellent Choice gated behind a pay/grind wall, For Max DPS it’s between the 2 Dragon Races and Half Orc’s
- Ability Scores: Grants you +2 to any two stats. Strength and Dexterity is where would put them
- Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
- Draconic Heritage: You receive 5% more healing from all spells and abilities.
Metallic Dragonborn Available from the Glorious Resurgence Lockbox and Dragonforged Lockbox(PC and Xbox only) another excellent choice but again gated behind a bigger pay/grind/rng wall
- Ability Scores: Grants you +2 to any two stats. Strength and Dexterity is where would put them
- Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
- Metallic Ancestry: You receive 3% more healing from all spells and abilities. Your Hit Points are increased by 3%
Feats
Turtle
https://two30.github.io/neverwinter-feat/?31133033050032555500050105500000005000000000000
Heroic Feats
- Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
- Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
- Action Surge 1/5 Gain 2 additional Action Point from Guarding attacks.
- Distracting Shield 3/5 When you guard an attack, Your attacker briefly deals 3% less damage.
- Armor Spec 3/3 Increase the effectiveness of Armor Class and Defense by 5/10/15%.
- Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
- Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.
- Ubi Shield 2/5 Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.
Conqueror Tree
- Take Measure When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. 5(50 second cooldown)
- Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage.
- Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
- Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10
- Tactical superiority Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
- Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times.
Protector Tree
- Plate Agility-You gain 1/2/3/4/5% chance to Deflect attacks 5/5
- Shield defence Gain 1/2/3/4/5 to AC 5/5
Tactician Tree
- Fight On- Encounter power cooldowns reduced by 2/4/6/8/10% 5/5
DPS
https://two30.github.io/neverwinter-feat/?31233003051030055500555105000000000000000000050
Heroic Feats
- Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
- Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
- Action Surge 2/5 Gain 2 additional Action Point from Guarding attacks.
- Armor Spec 3/3 increases the effectiveness of Armor Class and Defense by 5/10/15%.
- Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
- Grit 1/3 Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power
- Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.
Conqueror Tree
- Take Measure When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. (50 second cooldown) 5/5
- Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage. 5/5
- Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
- Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10%. 5/5
- Tactical superiority You Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
- Menacing Impact Villain’s Menace now has 1/2/3/4/5 feet more range, and both Terrifying Impact and Villain’s Menace now deal 2/4/6/8/10% more damage. 5/5
- Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times. 1/1
Protector
- Plate Agility-You gain 1/2/3/4/5% chance to Deflect attacks 5/5
- Staying Power Master’s Strike now also reduces your target Mitigation to your Encounter powers 2/4/6/8/10%. 5/5
DPS/Buffer
Heroic Feats
- Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
- Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
- Action Surge 1/5 Gain 2 additional Action Point from Guarding attacks.
- Distracting Shield 5/5 When you guard an attack, Your attacker briefly deals 3% less damage.
- Armor Spec 3/3 Increase the effectiveness of Armor Class and Defense by 5/10/15%.
- Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
- Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.
Conqueror Tree
- Take Measure When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. 5(50 second cooldown)
- Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage.
- Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
- Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10
- Tactical superiority Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
- Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times.
Tactician
- Fight On Encounter Cooldowns Reduced by 10%. 5/5
- Daunting Challenge Marked targets deal 10% less damage to you and your allies.
- Crushing Pin Your Control Powers cause the target to take 10% bonus damage for 10 seconds.
Feat tool by two30 from The Arc Forums and Neverwinter Unblogged
Powers
I’ve been asked a couple of times which powers to max 1st, Into the Fray should always be the first to have max points, then I would do both Weapon master and crushing surge as we get most of our damage from those, you could put Combat Superiority before or after your at-wills just make sure fray is 1st, when we get Mod10 I’ll put Commanders Strike(It’s Broke and doing way more damage than it should) after Into the fray then at wills etc. After Fray, At-Will’s, Combat Superiority and Fighters Recovery put the points where you feel most comfortable.
- Weapon Master Strike -You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. Damage slightly reduced for every target hit beyond first. Max 4/4 2nd or 3rd
- Crushing Surge-Bash your foe with a series of slow, satisfying attacks. The third strike deals additional damage and will Heal you. Max 2nd or 3rd.
- Enforced Threat-Forcefully taunt nearby foes, applying Mark and causing them to attack you.Recovers 15% of your Stamina over 8 seconds 4/4
- Into The Fray-A fierce battle cry that temporarily increases your adventuring party’s Run Speed and Action Point generation and Damage. In addition, all party members receive a small portion of your Max Hit Points as Temporary Hit Points, 15% Damage Bonus 5% More per Rank. 4/4 1st to be maxed
- Knights Valor- Defend your party, temporarily intercepting half of all damage they would have taken, and then builds threat based on a portion of how much you intercepted. When/If Required switch this and Commanders Strike. 4/4
- Griffon’s Wrath You Lash out with a heavy overhand blow that briefly stuns your foe. Procs Crushing pin don’t spam the charges and this is a very useful encounter.
Bosses
- Enforced Threat/Commanders Strike
- Into The Fray
- Knights Valor
Passives I personally use Enhanced Mark and Combat Superiority as I’m using the DpsBuffer Feats
- Enhanced Mark Marked targets now build threat while Marked, and you generate 75% more threat when striking them 4/4 Use with Turtle and DpsBuffer
- Guarded Assault While blocking, reflect 5% of incoming damage to your attacker. This damage cannot exceed 15% of your Max HP 4/4 Use with Turtle
- Combat Superiority- When a foe hits you, you deal 5% Additional Damage to them and they deal 5% less damage to you Use with DpsBuffer
- Special Mention to Steel Defence-After activating a Daily power, become immune to damage for 2 seconds+0.5s per rank up (3.5s max), Great for Orcus, Dragons and when running in low Item Level groups 4/4
Dailies
- Fighters Recovery-You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal. 4/4 4th or 5th to be maxed.
- Villains Menace-With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage and gain immunity to disabling effects. 4/4
- Crescendo Stun your enemy with a flurry of attacks, and then attack from many angles simultaneously to send them Prone. While attacking, you are immune to control effects. With Crushing Pin Selected in feats Crescendo will proc it. 4/4
- Enforced Threat 4/4
- Knights Valor 4/4 . Can swap this with CS with right group.
- Into the Fray 4/4
DPS
- Into the Fray. Dependant on other GF.
- Commanders Strike You Strike Your Foe and command your allies to attack. For the next 5 seconds, the next encounter attack each ally makes against a marked foe deals bonus Damage. 4/4
- Anvil of Doom-Your weapon collides with your enemy’s skull, Dealing heavy damage. If your target has 50% or less health, you deal additional damage over 5 seconds. 4/4 Single Target.
- Knee Breaker Break your Targets Knee, dealing damage over time and temporally slowing them. I’ll be testing this out as it’s been reworked and sounds very interesting. Was reworked so deals an additional burst of damage. 4/4 AoE.
- Enforced Threat
Bosses
- Knights Challenge
- Into The Fray/Knee Breaker/Anvil
- Commanders Strike
- Combat Superiority For 5 seconds, deal 10% additional damage to foes after they hit you. 4/4 Max 4th or 5th.
- Steel Blitz Every time you damage an enemy, you have a 5% chance to instantly strike again, dealing at least 50% of your weapon damage. 4/4
- Steel Grace At rank 4 5% Critical Chance and Deflect Chance, 17.5% speed increase As we don’t have ACT on Xbox I judged it over 10 runs of CN with Steel Grace and 10 with Blitz, Blitz consistently scored higher on the Paingiver boards. I came to the conclusion that Steel Grace is very good until you have at least r10 Bonding’s and R10 Azures in offense then I would switch to Steel Blitz.
Dailies
- Fighters Recovery You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal.
- Villains Menace With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage and gain immunity to disabling effects.
- Crescendo Stun your enemy with a flurry of attacks, and then attack from many angles simultaneously to send them Prone. While attacking, you are immune to control effects. With Crushing Pin Selected in feats Crescendo will proc it.
Tactics
Turtle/DpsBuffer– Use Enforced Threat, Into the Fray and Knights Valor, Guarded Assault/Shield Talent and Enhanced mark as passives, Always make sure you are one side on the enemy and your team on the other to keep Combat Advantage-If MR Big sword wants to run ahead let them learn the hard way, for the most part Tanking is easy with the right team I.E Those that understand KV is the Not the Paladin’s Bubble and still move out of the red, on bosses keep their attention and spam hard taunt when you can. Use Crushing Surge on Single Target and WMS on AoE/trash.
Boss Rotation-KV Always ON will be turned off by knocks/stuns, Mark the Boss straight away and your companion will attack and Proc your bonding stones and any insignia’s linked to companion, Then hit your chosen Daily>ITF>Commanders Strike, Throw your shield after into the fray and keep it up(Hard Taunt while shield is up) and hit your encounters in between the boss hits, If possible try to hit ITF after your daily every time due to Shepherds Devotion Insignia.
On Orcus if you need to switch steel defense in place of another passive do it, and keep your shield up at all times and only hit your powers in between his encounters and hit Fighters Recovery when you need to. Fighters recovery works very well with Guarded Assault.
DPS
Basically we turn into Mr Big Sword we want to kill kill kill but always keep Combat Advantage, Once you have CA hit Villains Menace then ITF> Weapon Master Strike>Enforced Threat>Commanders Strike>Anvil/Knee Breaker, Hit AoD/KB on the biggest target possible, put your shield up when you must and use crushing surge on Big Single target enemies and WMS for Trash/AoE.
On bosses use Knights Challenge>Villains Menace>ITF>Weapon Master Strike>Commanders Strike>Anvil/KB, Use Crushing Surge and keep shield up between the rotation.
Fangbreaker Island
Use Commanders Strike, Into the Fray and Knights Valor when fighting up the hill on the way to Hati. Use Steel Defense and Guarded Assault or Shield Talent Always.
When Fighting Bosses switch Knights Valor for Knee Breaker.
FBI Gear
3 Piece Frostborn Ward-Recovery and Defense Prioritize 4,000 Movement Bonus for team
Dancing Shield as Summoned Companion, FBI you really need 95% DR, Recovery Belts from Jewelcrafting
Boons
Tyranny Of Dragons
Tyranny of Dragons Campaign unlocks once you reach Level 26 Speak to Sgt. Knox who will give you the quest Cult on the Rise
- Dragon’s Claws Grants 400 Power
- Dragon’s Gaze Grants 400 Critical Strike
- Draconic Armorbreaker Grants 400 Armor Penetration
- Dragon’s Greed Grants 400 Life Steal
- Dragon’s Fury Grants 5 increased Critical Severity 1/3
- Dragon’s Thirst Grants 3/4% increased Life Steal
The Maze Engine
Available from Level 60 Speak to Bruenor Battlehammer in Mantol-Derith
Notes: The quest line takes place after Underdark story however because was cannot get any boons from that campaign until 70 I placed this here like the campaign window guides you.
- Abyssal Siphoning You gain 5% Life Steal Severity
- Demonic Resilience Control Affects will now have 5% shorter durations when applied to you
- Demonic Swiftness You gain Action Points 3% Faster
- Baphomet’s Might When Striking a foe you have a chance to gain 2000 Critical Strike bonus for 6 seconds
Elemental Evil
Elemental Evil Unlocks at Level 60 Speak to Archdruid Morningdawn in Protectors Enclave
- Wave of Force: +300 Power and +2000 Maximum Hit Points
- Heart of Stone: +4% Life Steal Severity Power and +2000 Maximum Hit Points
- Blazing Resilience: +400 Recovery and +2000 Maximum Hit Points
- Gale of Retribution: When taking damage you have a chance to heal up to 24000 Hit Points over a few seconds. After this effect ends, your Critical Strike is increased by 1000 for 10 seconds
Sharandar
Unlocks at 64 Talk to IIIyasha Guldlngstar in Protectors Enclave
- Dark Fey Hunter You Gain 400 Power
- Fey Precision You Gain 400 Critical Strike
- Elven Haste You now Gain Action Points 3% Faster
Turtle/Dps Buffer Your Choice if DpsBuffer for this or EF
- Elven Tranquillity When Being struck by a foe you have a chance to heal yourself for up to 20000 Hit Points
DPS/Dps Buffer
- Elven ferocity When Striking a foe you have a chance to deal up to 20000 Arcane Damage
All 3
- Elvish fury When you kill a foe you gain 135 power for 45 second. This buff stacks up to 30 times
OR
- Elven Resolve Your Stamina Regenerates 10% Faster in Combat
Underdark
Unlocks at 60 Speak to Captain Belgold in Protectors Enclave, Notes: You Cant earn boons till Level 70
- Primordial Might You gain 400 Power and 1600 Hit points
- Primordial Focus You Gain 400 Critical Strike and 1600 Hit Points
- Drow Ambush Tactics Combat Advantage damage bonus is increased by 10%
- Dwarven Footing Control Effects will now have 5% shorter durations when applied to you
- Abyssal Strikes Gain 10% damage versus demons
Dread Ring
Unlocks at 70 Talk to Sgt. Knox and pick up the quest Conquering our Dread
- Conjurers Gambit Gain 250 Critical Strike and movement
- Evoker’s thirst Gain 400 Life Steal
- Forbidden Piercing You gain 3% Resistance Ignored
- Enraged Growth When taking damage you have a chance to heal up to 20000 Hit Points over a few seconds. After this effect ends you have 4000 more defense for 10 seconds.
Turtle/DpsBuffer Your Choice if DpsBuffer for this or EC
- Augmented Thayan Bastion When taking damage you have a chance to generate a shield that absorbs 10000 incoming damage and redirects it to a nearby foe. This shield lasts 6 Seconds.
Viable For all 3 and Used with Dps and DpsBuffer
- Endless Consumption When you steal health from your lifesteal stat, it has a chance to steal 3 times as much.
Icewind Dale
Unlocks at Level 70 talk to Sgt. Knox and complete the quest A Chill Wind
- Weathering the storm You gain 400 AoE Resist
- Refreshing Chill You Gain 400 stamina Gain
- Sleet Skills You gain 2% Crit Severity
Turtle/DpsBuffer Again if DpsBuffer your choice between this and cool resolve.
- Cold Shoulder When Damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000.
DPS/Dps Buffer
- Cool Resolve You gain up to 2000 Power based on how much Stamina or Guard you are missing.
All Three
- Avalanche When damaged by a foe, Chance to gain a stack of Avalanche. At 20 Stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets.
Storm Kings Thunder (Provisional)
- Cold Hearted You Gain 2% Life Steal Severity and 1000 Hit Points
- Hardy Constitution Gain 400 Stamina Gain and 2% Everfrost Damage Resist
- Icy Wrath Chance when taking damage to gain up to 2000 Bonus damage on the next attack.
- Vengeful Heat When you kill a foe you have a chance to deal up to 2000 Fire Damage to all nearby enemies. Also Gain 2% Everfrost Damage Resist
- Frozen Reflection When You deflect an attack you deal up 5000 Damage
.
Stronghold
The Stronghold boon will be dictated by which enchantment you use, Elven and Soulforge I Would use the Lifesteal or Defence boon then stack Def/LS on Companion depending on the boon, For Negation user’s you can use the hit points boon and stack Lifesteal or your companion.
This past double RP I realized that when using Elven/Soulforge with Defence on companion and the sh Lifesteal boon you pretty need to BiS to achieve 80%DR, I recommend using a negation until you get to that point, you may find you can switch a lot sooner due to the amount of self healing.in the game and build.
Gear
- Alliance Assault Helm +8,485 Hit Points +509 Critical Strike+763 Recovery +797 Defense
- Gauntlets +8,485 Hit Points +509 Critical Strike +763 Armor Penetration +797 Defense
- Sabatons +8,485 Hit Points +763 Critical Strike +509 Recovery +797 Defense
- Alliance Ward Breastplate : +16,970 Hit Points +14 Armor Class +1,187 Armor Pen +1,196 Defense +791 Deflection
- Earn Seals of element from all t1 dungeons and skirmishes and completing Demonic Encounters in Well of Dragons, Dread Ring Ice wind Dale and Guild strongholds
- Shieldbearer’s Raid Helm +5% Everfrost Damage Resistance +12,624 Hit Points +743 Power, +114 Critical Strike +974 Defense
OR
- Elemental Elven Assault Helm +9,934 Hit points, +591 Critical Strike +886 Recovery +858 Defense
OR
- Adamant Raid Helm +11,589 Hit points, +684 Critical Strike +1026 Recovery +929 Defense
- Elemental Drowcraft Raid Breastplate +21,109 Hit Points, +14 AC, +1460 Power, 973 Critical Strike, +1326 Defense
- Elemental Drowcraft Raid Gauntlets +10554, +626 Power, +939 Critical Strike, +884 Defense Available from Mantol Derith Armor Dealer for 400 Demonic Ichor, Earn Demonic Ichor via Completing Demonic Encounters in the Well of Dragons, Dread Ring, Icewind Dale and Guild Strongholds, Regular and Epic Demogorgon and the Throne Of the Dwarven Gods and Prophecy of madness skirmishes. You will receive a Cache of 40 Ichor for completing the Days Featured Task in the Underdark Campaign window.
- Shieldbearer’s Raid Sabatons At Tier 3 +8% Everfrost Resistance +12,624 Hit Points +1,114 Power +743 Critical Strike +974 Defense
OR
- Shieldbearer’s Ward Sabatons At Tier 2 +6% Everfrost Resistance +11,589 Hit Points +1026 Recovery +684 Deflection +929 Defense
Storm Kings Thunder Zones
- Frostborn Raid Gauntlets +3% Everfrost Damage Resistance +9,520 Maximum Hit Points +567 Power +851 Armor Penetration +840 Defense
- Frostborn Ward Gauntlets +3% Everfrost Damage Resistance +9,520 Maximum Hit Points +567 Power +840 Defense +851 Deflection
- Either of the above will do, wear these when doing your STK Dailies for the Set Bonus: When digging for Ostorian Relics there is a 25% chance you will obtain an additional relic. Slot whatever enchantment you wish and remember to switch back when leaving SKT Adventure zones.
Fangbreaker Island
I’m using 3 Piece Frostborn Ward for Extra Recovery, ITF is very important in this dungeon so get recovery where you can. This is the 1 dungeon where we have to sacrifice our own dps for the sake of boosting others. I Also recommend switching to ‘Tank’ Companion I.E Earth Archon, Portal Hound and Dancing Shield(I Use the Shield) FBI you really do need 95% as the monsters hit hard, for all other content I usually hover around 73% and am fine just need to be careful on orcus.
We want all the Shieldbearers Raid Equipment, The Ward is more Tank based but has to much Regen and not enough Power for me. You will still get Critical Strike off the Ward Body Armour but not anywhere else and you only get Recovery of ward boots, We will get Power and Critical Strike and Defense off all of the Raid Gear Which imo makes it BiS for DPS GF’s, Even with Voninblood Completely empty. For Buffers Get the Shieldbearer’s Ward Sabatons.
Artifacts, Artifact Equipment and Rings
- Lantern of Revelation(Mythic)-1k Critical Strike and 1 k Armor Penetration 600 Combat Advantage You get this at Level 21 Through Artifact Recovery Quest Available from SGT. Knox When Activated:Deals 5,500 damage to nearby enemies, and increases the damage they take by 16% for 6 seconds. Artifact Recovery, Lockboxes and a Rare drop from any Dungeon or Skirmish.
In addition, for the next 6 seconds, you can see hidden targets an additional 10 feet away. - Thayan Book of the Dead(Mythic)- 1k Critical Strike and 1 k Armor Penetration 600 Action Point Gain-Available from the Glorious Resurgence Artifact Choice Pack, Special Zen Promotions(Both Epic) And from the Trade Bar Merchant from Protectors Enclave or the Riches Tab(Uncommon)
- Heart of the Blue Dragon(Mythic)-1k Critical Strike and 1k Recovery 600 Combat Advantage-Available from the Glorious Resurgence Artifact Choice Pack(Epic) And from the Trade Bar Merchant from Protectors Enclave or the Riches Tab(Uncommon) I use this when I am there to Buff as the recovery helps with fray uptime.
- Wheel Of Elements 4k hit Points, 1k Power and 600 Stamina/Guard Gain I use this as my active(Take off Blue Dragon) when I’m there to dps for the fire bonus. Deal 30% Bonus Damage as fire Damage for 28 Seconds
- Shard of Orcus’ Wand(Mythic)-1k movement 1k Power 600 AoE Resist-Available by farming Castle Never or the Auction House
- Baphomets Infernal Talisman(Legendary)- 846 Power 530 Critical Strike 530 Deflection Equip Bonus:Increase Action Points by 4% every 3 seconds while in combat-Available Through the Maze Engine Campaign or The Auction House
- Demogorgan’s Girdle of Migh(Legendary)t-846 Power 530 Critical Strike 530 Deflection +2 to both Strength and Constitution-Available by Farming Epic/Master and Regular Demogorgan or the Auction House
- Set Bonus:Demon Lords’ Immortality:Deal up to 20% additional damage based on the difference in hit point percentage between the player and target
- Lostmauth’s Horn of Blasting(Mythic) +1,000 Power +1000 Armor Penetration 600 Control Bonus
- Lostmauth’s Hoard Necklace(Legendary)-946 Power 530 Critical Strike 530 Armor Penetration Equip Bonus: Increase’s Action Point Gain by 4% every 3 Seconds in Combat
- Golden Belt of Puissance(Legendary)- +2 Strength +2 Dexterity +846 Power +530 Critical Strike +530 Armor Penetration
- Set Bonus: Do an additional hit for Weapon Damage on a Critical hit.
For PVE the Resistance Ignored cap is 60% so if using the Lostmauth adjust your Artifacts and gear so you do not go over the 60% cap, For PVP the Cap is 140% so you would not require to adjust although swapping the Heart of the Blue dragon for another Armor Pen Artifact would help
Free Viable Artifacts
- Sigil of the Great Weapon fighter 1000 Power, +1000 Arm Pen and +2,400Hits Points-Vault of the Nine (Ideal in place of Heart of the Blue Dragon for PVP)
- Sigil of the Controller + , +1000 Critical Strike, +600 Control Resist Vault of the Nine
- Sigil of the Hunter+1000 Power, +1000 Recovery, +600 Stamina/Guard Gain-Vault of the Nine
- Black Ice beholder +1000 Recovery, +1000 Arm Pen and +600 Combat Advantage Damage Another ideal for PvP. Lockboxes and Kessel’s Retreat
- Shard of Valindra’s Crown-+1000 Power, +1000 Lifesteal and 600 Control Bonus Lockboxes and Valandra’s Tower
- Waters Of ELah’zad +1,000 Recovery +1,000 Defense +600 Regeneration Artifact Recovery, Lockboxes and Rare Drop from any dungeon or skirmish.
Upon Reaching 70 and if you have completed the Elemental Evil Campaign you will receive
- Elemental Fire Longsword(Legendary) +3915 Power, +715 Critical Strike +715 Defense
- Elemental Fire Shield(Legendary)+2121 Hit Points, +8 Armor Class, +846 Power, +1416 Defense
- Set Bonus +1576 Hit Points +394 Defense
- Main Hand At Legendary +4,134 Power, +968 Critical Strike and +968 Deflection.
- Off Hand At Legendary +8 AC, +1,306 Power, 774 Critical Strike, 982 Defense, 774 Deflection
- Drowned Weapon Set: When you are struck, Heal for 50% of your Maximum Hit Points over the next 30 seconds, this effect may only occur once every 60 seconds
- Available via doing the Weapons of Water Quest available in Protectors Enclave
For more DPS
- Twisted Weapon Set:Gain the effect of paranoia and blood lust. Paranoia – Gain 160 Defense when struck, lost a stack when you strike an enemy. Bloodlust – Gain 160 Power when you strike an enemy, lost a stack when you are struck. Neither paranoia nor blood lust may exceed 24 stacks or be reduced below 1 stack
- Available from Mantol Derith Weapons Dealer Requires 20 Twisted Ichor and 800 Demonic Ichor per Piece
In an ideal virtual world everyone would have
- Stronghold Set:
- You and any allies equipped with a set of Stronghold weapons are granted the following:2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming DamageThis effect may stack up to 5 times - Available from the Stronghold Marketplace, you require Strongholds Guardians Armaments available from the AH or Through Masterwork Professions
Artifact Powers
Turtle
- Main Hand: Weapon Mater’s Strike Increase the Damage done by all attacks of Weapon Master’s Strike by 8%
- Off Hand Guarded Assault: Guarded Assault now also lowers the run speed of the affected attacker by 5%.
Or
- Shield Talent: Shield Talent now also increases your Maximum stamina by 15%.
Or
- Enhanced Mark: Enhanced Mark now also reduces a marked targets damage resistance by 5%. My New Favourite for FBI
DPS
- Main Hand: Weapon Mater’s Strike Increase the Damage done by all attacks of Weapon Master’s Strike by 8%.
- Off Hand: Steel Blitz: Steel Blitz now also gives you an additional 2.5% chance to instantly strike again. This is independent of the initial chance.
I switch my Bonus between Steel Blitz and Enhanced Mark
Artifact Stat Increase gives us a choice of increases a secondary stat by up to 400, I’m currently using the AP Gain to bring me close to 1000. You may find that you want more control resist etc. so change as you need to.
Rings and Undergarments
We have a number of rings to choose from and I will list them below, some are behind RNG some you will have to craft
The Rings I Use
- Sudden Ring of Brutality +4 With Azure Enchantments in Offense and Defense Slots Available from Regular and Master Demogorgon
- Sudden Ring of Precision +4 With Azure Enchantments in Offense and Defense Slots Available from Castle Never
Other Rings to Consider
- Personalized Rings Of Recovery +394 Power and Recovery
- Ring of Rising Precision +4 On Hitting a foe you gain 115 Crit for 4 Seconds. This effect can stack a maximum of 10 Times
- Ring Of Rising Power +4 On Hitting a foe you gain 115 Power for 4 Seconds. This effect can stack a maximum of 10 Times
- Rosegold Raid Ring +570 Critical Strike + 380 Recovery
- Rosegold Restoration Ring +570 Recovery +380 Power
- Notes: After the announcement of the removal of legacy set’s(Poor excuse to curb power creep) I’m fully expecting them to stop Underdark Rings from working with companions and bonding stones, if that does happen I will switch to 2x Rosegold Raid and 1x Rosegold Restoration on my companion.
Undergarments
- Drowcraft Chaincoat +1134 Max Hit Points +189 Power +210 Defense
- Drowcraft Chausses +1134 Max Hit Points +189 Recovery +210 Defense
- Drowcraft set Bonus: When you land a Critical Strike you heal nearby allies for 1% of their Max Hit Points up to 10000. This effect may only occur once every 3 seconds.
- The above are both available from Mantol Derith Weapons Dealer for 375 Demonic Ichor Each
Strom Kings Thunder Available from the Campaign Store after Completing the Drive back the Giants Task
- Greater Everfrost Chaincoat +3%Everfrost Damage Resist, +834 Maximum Hit points, 164 Defence 313 Lifesteal
- Greater Everfrost Chausses +3% Everfrost Damage Resist, +834 Maximum Hit Points 164 Defence 313 Deflection
- Everfrost set Bonus If your Lifesteal is greater then your deflection, whenever you perform a Lifesteal you will gain double life steal Severity for 10 seconds, If your deflection is greater than your Lifesteal, whenever you perform a Deflection, Each successive Deflection over he next 10 seconds will return 50% of the incoming damage back to your attacker. This Damage cannot ecxxed 15% of your max Hit Points – These effects may only occur every 30 seconds
Enchantments
- Enchantment Offense Defence Utility
- Azure Critical Strike Defence XP Gain
- Dark Armour Penetration Life Steal Movement
- Silvery Recovery Deflect Glory Gain
- Brutal Power and Critical Strike HP and Defence Movement and XP
- Radiant Power HP Gold Gain
- Savage Arm Pen and Crit Strike HP and Lifesteal Gold and XP
- Cruel Power and Recovery Defence and Deflect Movement and Glory
- Draconic Arm Pen, Power and Recovery HP, Defence and Life Steal
- Black Ice Power Crit and Recovery Defence, Deflection and Lifesteal
Utility Only
- Fey Blessing You have a % chance after killing a foe to spawn a will o’ the wisp to find an enchantment for you.
- Dragon hoard You have a % Chance after killing a foe to find a Refining Stone at your feet.
- Quartermaster’s- You have a % chance after killing a foe to find a bag of goods, Higher ranks improve the quality of the Bag.
- All of the above will have a higher chance to drop a item the higher the enchantment rank is.
Overload Slots
- Greater Corrupt Black Ice Enchantment: when dealing damage you have a chance to empower yourself with corrupt black ice, granting 800 power for 8 seconds, Additionally you Generate 1.25% of your AP each seconds while affected by this buff.
- Greater Corrupt Lethal Enchantment: when dealing damage you have a chance to empower yourself with corrupt black ice, granting 800 Critical Strike for 8 seconds, Additionally you Generate 1.25% of your AP each seconds while affected by this buff.
Armor Enchantments
To use when using the Stronghold Hit Points Boon and Lifesteal on companion.
PerfectNegation | When receiving damage each hit stacks a 3% increase to your damage resistance for 9 seconds. This effect can stack a maximum of 10 times |
Any Level Soulforged | When you fall in combat your Soulforged armor will resurrect you and heal you for 4,459 and 743 every second for 3 seconds.This effect can only trigger once every 90 seconds |
Perfect(PVE)Transcendent(PvP)
Elven Battle |
You are 80% more resistant to slows, immobilize, disables, and stuns. Their duration is reduced. Your stamina Regen is also increased by 30% |
Weapon Enchantment
TranscendentVorpal | You strike with an additional 50% critical severity. Critical Severity increases the damage your Critical Strikes deal. Your Critical Strikes now reduce your target’s Damage Resistance by 2% and Damage by 2% |
Companions
- Earth Archon Active Bonus: Increases your damage against targets by +3/4/6.% when you are at full health
Each additional active Archon increases this bonus by .5%, Can be used in the meantime as a summoned Companion as the 3 Defence Slots with 3 Bonding’s helps the lowest geared and highest geared gf’s, Currently Unavailable on Ps4 Available On Xbox and PC from the Trove of Elemental Evil or the AH - Air archon increases your damage against targets not at full health by +2/3/5.% Each additional active Archon increases this bonus by .5% Currently Unavailable on Ps4 Available On Xbox and PC from the Trove of Elemental Evil or the AH
- Siegemaster Deal +3/+4% increased damage. This effect is increased to +7/+8% damage while on Stronghold map. Available from the Zen Market
- Erinyes of Belial +5/10% Critical Severity. Available from the Scourge Warlock Booster Pack from the Zen Market
- Legendary Con Artist -+25/100/190/300 Critical Strike as summoned with sudden rings(May change to Hellig, Krig or Dod Rings again Drop dependant). The Key to the Con Artist and Sellsword is the Debuff it unlocks at Rank 30-It Shreds 10% of the targets defence which makes it an excellent choice in a game full of Single Target Boss Fights. Available from Vendor in Protectors Enclave(2 Gold) or the AH(Prices Vary)
- I’m considering purchasing the Great Weapon Fighter pack when it gets released on Xbox as includes the War Boar Increases damage against Marked targets by 3%, If I do purchase the war boar I will likely switch out the Earth Archon.
- For PC players I would use the Sellsword as summoned as you have/had access to the Loyal Avenger equipment, I would switch out the Thayan Book of the Dead for the Sigil of the Controller.
- For Fangbreaker Island I switch to the Dancing Shield.
- Final Warning do not use radiants on your companion in defense slots
Companion Equipment
- 1 Sudden Ring Of Precision +4 Every 30 seconds you gain 4000 Critical Strike for 8 seconds. This effect only works in combat.
- 1 Sudden Ring of Brutality +4 Every 30 seconds you gain 4000 Power for 8 Seconds. This effect only works in combat.
- 1 Rising Ring of Defence +5 When hit by a foe you gain 135 Defence for 4 seconds. This effect can stack a maximum of 10 times.
- I use Azure’s(Critical Strike) in Offense slots and in Dark(Lifesteal) in Defence slots
- Notes: After the announcement of the removal of legacy set’s(Poor excuse to curb power creep) I’m fully expecting them to stop Underdark Rings from working with companions and bonding stones, if that does happen I will switch to 2x Rosegold Raid and 1x Rosegold Restoration on my companion.
- Dancing Shield 1xBelt of Adorable Rolls, 1x Personalized Piercing and Recovery, Lifesteal and Deflect in Defensive Slots .Azure or Silvery in Offense.
Mounts
[Swift Golden Lion] | When you or a party member are struck by a foe, there is a chance they will be healed and you will gain a stack of Radiant Weapon. | Summon your Celestial Lion to knock back nearby foes and grant nearby party members a Shield for 10 seconds. After 10 seconds, affected party members gain up to 3 stacks of Radiant Weapon based on the amount shield remaining. |
Other choices for mounts include:
- Imperial Rage Drake 4k Critical Strike(Another Very rare/expensive mount) Available on all Platforms from either the Tyrannical or Glorious Resurgence Lockboxes, Would be the Choice mount for Pure DPS Build.
- Heavy Worg-1k Critical Strike and 1k Armor Penetration Available from the Zen Market
- Heavy Howler-2k Critical Strike Available from the Zen Market
- Guard Drake-2k Power although the Power Boon from strongholds should be enough when using sudden/rising rings Available from the Zen Market
- Lord’s Armored Polar Bear-2k Defense although with that fray nerf its hard to recommend to upcoming GF’s as the ad could be spent in other places, does have 4 Insignia Bonus’ including Wanderer’s Fortune which I always switch to for dailies, Available from the Zen Market on Consoles and via Special Promotions and the AH on PC
- Armored Bear +8,000 Maximum Hit Points Also so has Wanderers Fortune. Available on the Zen Market
For PVP you would want the Axe Beak(Legacy) equip bonus of 4k Armor Penetration Available from the Howling Hatred Lockbox on PC and Xbox, sorry guys but unavailable on PS4.
Special Mention to the Epic Shadow Wolf 2k Armor penetration and it has Wanderers Fortune but only available from the Zen Market during CTA:Pit Fight.
Current insignia’s are
- Gladiator’s Guile-When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, you gain 15% of your Power as Stamina Gain
- Protector’s Camaraderie-Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
- Oppressors Reprieve-Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds
- Champions Return Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds.This effect can only occur once every 60 seconds.
- Shepard’s Devotion When you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your power for 10 seconds.
- Wanderer’s Fortune You have a 4% chance after killing a foe to find a refining stone at your feet. From Whites Pearls(100 Refine Points) to Black Opals(10,000). Save all Refinement for Double RP events to get the maximum return for your invest, this bonus is per character so you can pray to rngesus run around for 15 minutes switch character rinse and repeat, after 15 minutes the bonus goes into cooldown for 20 hours but will still drop refine just at a much lower rate. I generally get my alt’s to 64 then buy them a motor home and they live in Sharandar with trips to Dread Rings Lairs at the weekend.
- https://two30.github.io/neverwinter-insignia/?1 Insignia Tool by Two30 from The Arc forums and Neverwinter Unblogged