Welcome to Neverwinter Paladin Protection Prism Build.
My name is Mork Kenji and here is my build of Outbound Paladin that focusing on
Buff, Tank and DPS. I have 3 loadout at the moment including the Devotion (Burnadin) and
Protection DPS. But I prefer to share this build first because this is the most balanced build in the
game. Currently, I manage to get Best in Slot (BIS) for my build but you guys can follow this arrangement
although you are still in the low level of this game. I’m been following Trzebiat & ItsViral
build but I’ve changed a bit the setting that what my preference does.
I also referring to SNK o ELZy & Bighence looking what they thought of a Paladin build.
In MOD 12,
I will study back the build but currently, I just use this build in my gameplay.
You guys can find me at PSN: MORK-KENJI. And my character name is Stella.
Because I’m using Human so here are my stats:
Put all the point in CON & CHA.
For MOD 11.5, my gear is near to end game mode. If you have AD,
you can buy titansteel armor for better stats. The 3 titansteel armor have
14k Maximum Hit Point each compared to Vivified Oathkeeper’s that onlyhave
[ LEFT SIDE ]
1. Titansteel Ward Armet
Item Level: 480
Equip: +14,693 Maximum Hit Points
Equip: +1,290 Power
Equip: +1,066 Defense
Equip: +860 Deflection
Reinforced: +800 Maximum Hit Points (+35 Total Item Level)
2. Deepknight’s Brigandine
[ i obtain from Throne of the Dwarven God ]
Item Level: 450
Equip: +50,495 Maximum Hit Points
Equip: +14 AC
Defense Slot: Radiant Enchantment, Rank 12
Reinforced: +800 Maximum Hit Points (+35 Total Item Level)
3. Titansteel Restoration Counters
Item Level: 480
Equip: +14,693 Maximum Hit Points
Equip: +1,290 Critical Strike
Equip: +860 Recovery
Equip: +1,066 Defense
Reinforced: +800 Maximum Hit Points (+35 Total Item Level)
4. Titansteel Mace
Item Level: 480
1,851-2,262 Damage
Equip: +6,528 Power
Equip: +1,343 Critical Strike
Equip: +1,343 Deflection
2 of Set: You and any allies equipped with a set of Stronghold
weapons are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times.
5. Titantsteel Kite Shield
Item Level: 480
Equip: +8 AC
Equip: +1,493 Power
Equip: +746 Critical Strike
Equip: +1,184 Defense
Equip: +746 Deflection
2 of Set: You and any allies equipped with a set of Stronghold
weapons are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times.
6. Titansteel Restoration Poleyns
Item Level: 480
Equip: +14,693 Maximum Hit Points
Equip: +860 Power
Equip: +1,290 Critical Strike
Equip: +1,066 Defense
Reinforced: +800 Maximum Hit Points (+35 Total Item Level)
[ RIGHT SIDE ]
7. Baphomet’s Infernal Talisman
Item Level: 405
Equip: Increases Action Points by 4% every 3 seconds while in combat.
Equip: +846 Power
Equip: +530 Critical Strike
Equip: +530 Deflection
3 of Set: Deal up to 20% additional damage based on the difference in
hit point percentage between the player and target.
Reinforced: +100 Action Point Gain (+35 Total Item Level)
8. Ring of Rising Power +5
[ I obtain from Demogorgon Dungeon ]
Item level: 435
Equip: On hitting a foe you gain 135 power for 4 seconds.
This affect can stack a maximum of 10 times and does not affect companions.
Reinforced: +100 Action Point Gain (+35 Total Item Level)
9. Ring of Brutality +5
[ I obtain from Demogorgon Dungeon ]
Item level: 435
Equip: Every 30 second you gain 4000 Power for 10 seconds.
This effect only works in combat and does not affect companions.
Reinforced: +100 Action Point Gain (+35 Total Item Level)
10. Demogorgon’s Girdle of Might
Item Level: 405
Equip: +2 STR
Equip: +2 CON
Equip: +846 Power
Equip: +530 Critical Strike
Equip: +530 Deflection
3 of Set: Deal up to 20% additional damage based on the difference in
hit point percentage between the player and target.
Reinforced: +100 Action Point Gain (+35 Total Item Level)
11. Bloodstained Shirt
[ I obtain from The Grey Wolf Den Master ]
Item Level: 450
Equip: Gain 25 Power for each percent of health you are missing.
Equip: +379 Defense
Equip: +928 Life Steal
Reinforced: +5% Everfrost Damage Resistance
12. Defender’s Gemmed Exquisite Elemental Chausses
Item Level: 435
Equip: +912 Maximum Hit Points
Equip: +232 Defense
Equip: +114 Deflection
Equip: +228 Regeneration
Reinforced: +5% Everfrost Damage Resistance
*Optional – I got this at the Mysterious Merchant. It got better power equip in a group,
but the problem is your maximum hit point will get a bit low and
the item level are bit low too. So it’s up to you guys to equip or not.
Guise of the Wolf Clan
Item Level: 450
Equip: When not in a party: +2,000 Defense
When in a party: +2,000 Power
Equip: +12,624 Maximum Hit Points
Equip: +516 Power
Equip: +1,490 Defense
*Optional – Here is another optional also from Mysterious Merchant.
It stack with a defense. My defense a bit high right now so i’m not
recommend if you already got maximum defense. It’s good for tanking but you
will loses Maximum hit point (-2k) from titansteel shoe and item level as well.
Gladiator’s Feted Greaves
Item Level: 450
Equip: Gain 200 Defense for each enemy you are engaged in battle.
Equip: +12,624 Maximum Hit Points
Equip: +928 Power
Equip: +928 Critical Strike
Equip: +974 Defense
1. Radiant Enchantment, Rank 12
(I put all the radiant enchantment on defense & offense slot.
We need more Power and Maximum Hit Point for Paladin build)
Defense Slot: +2,800 Maximum Hit Points
Offense Slot: +700 Power
2. Dark Enchantment, Rank 12
(I put 3 at utility slot for movement)
Utility Slot: +700 Movement
3. Dragon’s Hoard Enchantment, Rank 12
(I put 1 at utility slot)
Utility Slot: You have a 5% chance after killing a foe to find a Refining Stone at your feet.
This Enchantment was created with a drop of dragon blood. It has a chance to reveal Refining Stones.
4. Quartermaster’s Enchantment, Rank 12
(I put 1 at utility slot)
Utility Slot: You have a 3.5% chance after killing a foe to find a bag of goods.
5. Feytouched Enchantment, Rank 12
(This my main weapon enchantment. Fey can proc TW a bit longer
and you can use this if you don’t reach 100% crit after bonding)
Weapon Enhancement Slot: You deal an additional 18% of weapon damage as
Psychic damage. Your encounter powers siphon away 18% of your target’s damage.
This damage is converted into 18% more damage for you. This effect is a 3 target AoE,
lasts for 20 seconds, may only happen once every 20 seconds.
6. Elven Battle Enchantment, Rank 12
(This is my main armor enhancement. Elven can help you from stunt.
I’m using this from Throne to FBI and help you tanking very well)
Armor Enhancement Slot: You are 80% more resistant to slows, immobilizes, disables, and stuns.
Their duration is reduced. Your stamina Regen is also increased by 30%. Your armor confers
the grace of the Elves to you, making you resistant to impairing effects.
1. Sigil of Devoted [ Main Artifact ]
Use: Your Devoted Cleric spirit fills you with divine power, granting
100% of you total Action Points over 15 seconds. In addition, while this buff is active you Heal
yourself for 869whenever you use an Encounter power.
Equip: +1,000 Power
Equip: +1,000 Defense
Equip: +600 Incoming Healing Bonus
2. Eye of the Giant
Equip: +2,000 Maximum Hit Points
Equip: +1,000 Power
Equip: +500 Critical Strike
Equip: +500 Armor Penetration
Equip: +500 Defense
3. Shard of Orcus’ Wand
Equip: +1,000 Power
Equip: +1,000 Movement
Equip: +600 AoE Resist
4. Sigil of the Oathbound Paladin
Equip: +4,000 Maximum Hit Points
Equip: +1,000 Power
Equip: +600 AoE Resist
Here is my point goes to the Power. The only power that I’m not using is:
1. Valorous Strike 2. Aura of Valor 3. Aura of Solitude
Most Important Power
At-Will: Shielding Strike & Radiant Strike
Auras: Aura of Courage & Aura of Wisdom
Dailies: Divine Judgment & Shield of Faith
Encounters Power:
Smite, Sacred Weapon, Circle of Power,
Bane, Vow of Enmity, Burning Light,
Relentless Avenger, Templar’s Wrath, Absolution, Binding Oath
Here are my feats goes.
I focusing on Crit and Maximum Hit Point.
5/5 Divine Action: Activating Divine Call now
generates 1/2/3/4/5% of your Max AP
3/3 Weapon Mastery: Increases your
Critical Chance by 1/2/3%
3/3 Toughness: Increases your
maximum Hit Point 3/6/9%
1/3 Exemplar’s Haste: Your Encounter
Powers recharge 2/4/6% faster
3/3 Wrathful Strikes: Your at will power
deal 2/4/6% more damage
5/5 Steadfast: Each point of Constitution now grant
an additional 0.5/1.5/2/2.5% Maximum Hit Point
3/3 Force of Will: Each points of Charisma now increases your
Critical chance by an additional 0.33/0.66/1%
5/5 Swift Flash: When you are stuck by a foe you have a chance to trigger a Flash, granting
you increased movement speed of 6/12/18/24/30% for 4 seconds.
This can only happen once every ten second.
5/5 Flash of Light: Your encounter power have a 5/10/15/20/25% chance to reduce
the cooldown of your nearby allies’ encounter power by 10%
5/5 Radiant Champion: Your very presence inspires your allies.
When you have at least 2 other allies within 30′ of you, all of you gain
5/10/15/20/25% more movement speed and 1/2/3/4/5% Cooldown Reduction.
5/5 Echoes of Light: Your At-Will powers have a 1/2/3/4/5% chance to
trigger Echo on you. Echo makes your next encounter power
instantly recharge all of your encounter powers.
1/5 Beacon of Hope: Activating a Daily power causes you to become a beacon
of hope for 6 seconds. Randomly 3 allies within 30′ who have taken damage
will be healed for 50/100/150/200/250% of your weapon damage every 2 seconds.
1/5 Purifying Fire: Your At-Will powers apply “Purifying Fire” to foes.
“Purifying Fire” stacks up to 5 times, dealing a 2/4/6/8/10% weapon damage
each time a stack is applied. This damage is doubled for each stack
applied to the target. Purifying Fire lasts 60 seconds, but is
removed when you strike the target with an encounter power.
3/5 Prism: Activating a daily power causes you to become a prism
for 4//12/16/20 seconds. During this time, any time you are
healed, all allies within 30′ are also healed for this amount.
1/1 Vengeful Judge: Your Divine Call now also applies “Judge”
to yourself for 10 seconds. “Judge” increases your damage dealt by 35% as
well as reducing the cooldown on your currently recharging powers by 35%.
Your encounter powers have a chance to immediately grant you a charge of Divine Call.
The light paragon is to get the Share Power.
Don’t use Bulwark because it’s useless
5/5 Gifts of Light: You heal for 2/4/6/8/10% more.
5/5 Warrior’s Bastion: You gain 2/4/6/8/10%
more Defense from equipment
5/5 Aura Gifts: Allies within 30′ of you gain 5/10/15/20/25% of your Power.
They must remain within 30′ of you for at least 6 seconds to gain this buff.
So here is my focusing on Boon.
I focus on Maximum Hit Point, Crit and Power.
Dark Fey Hunter: You gain 400 Power.
Fey Precision: You gain 400 Critical Strike.
Feywilds Fortitude: Your Max HP is increased by 1600.
Elven Ferocity: When striking a foe you have a chance to deal up to
20000 Arcane damage.
Elvish Fury: When you kill a foe you gain 135 Power for 45 seconds.
This buff stacks up to 30 times.
Reliquary Keeper’s Strength: You gain 250 Power and 250 Movement.
Evoker’s Thirst: You gain 400 Lifesteal.
Forbidden Piercing: You gain 3% Resistance Ignored.
Shadowtouch: When dealing damage you have a chance to
deal 20000 Necrotic damage over a few seconds.
After this effect ends the target receives 25% less healing from spells for 10 seconds.
Burning Guidance: Your healing spells have a chance to burn
enemies near the target for up to 2000 Radiant damage.
Encroaching Tactics: You gain 400 Combat Advantage Bonus.
Refreshing Chill: You gain 400 Stamina Gain.
Sleet Skills: You gain 2% Crit Severity.
Cool Resolve: You gain up to 2000 Power based on how
much Stamina or Guard you are missing.
Winter’s Bounty: Chance to gain bonus 10% Action Points when killing a target.
Primordial Might: You gain 400 Power and 1600 Maximum Hit Points.
Primordial Focus: You gain 400 Critical Strike and 1600 Maximum Hit Points.
Drow Ambush Tactics: Combat Advantage damage bonus is increased by 10%.
Dwarven Footing: Control Effects will now have a 5% shorter duration when applied to you.
Abyssal Strikes: Gain +10% Damage versus Demons.
Dragon’s Claws: Grants 400 Power.
Dragon’s Gaze: Grants 400 Critical Strike.
Draconic Armorbreaker: Grants 400 Armor Penetration.
Dragon’s Greed: Grants 400 Lifesteal
Dragon’s Fury 3/3: Grants 5/6.5/8% increased Critical Severity.
Abyssal Regeneration: You gain 400 Incoming Healing Bonus.
Demonic Influence: You gain 400 Combat Advantage Bonus.
Demonic Swiftness: You now gain action points 3% faster.
Enjine Inspiration: Your healing spells have a chance to heal alies around you for 20,000 hit points.
The wave of Force: You gain 300 Power and 2000 Maximum HP.
Earth’s Renewal: You gain 400 Regeneration and 2000 Maximum HP.
Searing Aggression: You gain 400 Critical Strike and 2000 Maximum HP.
Wall of Wind: When taking damage you have a chance
to heal up to 24000 HP over a few seconds.
After this effect ends your Recovery is increased by 1000 for 10 seconds.
Frosty Demeanor: You gain 2% Control Resistance and 1000 Maximum HP.
Survival Instincts: You gain 400 Incoming Healing and 2% Everfrost Damage Resistance.
Icy Wrath: Chance when taking damage to gain up to 2000 bonus damage on next attack.
Glacial Strength: Your Max HP is increased by 3200 and 2% Everfrost resistance.
Chill of Winter 1/3: When striking a foe, you have a chance to gain a stack of Icy Chill.
At 50 stacks your next attacks clear all stacks and release a burst that deals up to
10000/12500/15000 damage to targets close to you.
Healing Warmth 2/3: When healing allies, your healing spells have a
chance to damage up to 5 enemies near the target for up to 4000/5000/6000 damage
Aura of Hope: When you kill an enemy, you have a chance to emit an aura of hope that
boosts AP gain for all allies within 25 feet for 10 seconds
Fiery Frenzy: You gain 2% critical strike severity and 1000 maximum hit points
Soothing Zephyr: You gain 500 recovery and 2000 maximum hit points
Aberrant Power: When damaged by a foe, chance to gain a stack of Aberrant Power.
At 10 stacks, taking damage will clear the stacks and deal up to
10000 damage to nearby targets. Aberrant creatures take double damage.
Damage over time effects will not trigger this ability.
1. Con Artist
[ Main and summon companion ]
Active Bonus: +300 Critical Strike
Why I chose: The skill “Consumed by Battle” that unlocks at level 30 adds an uncapped
10% debuff that stacks with itself. Ring slots on companions are great and
the Con Artist has three. The range of stuff to put there is just way higher than
on any other type. Underdark and Storm Kings Thunder all brought end
game rings that can be slotted. The combination of accessibility, options and
convenience in gearing up as well as the unique debuff makes the
Con Artist the best overall companion there is.
2. Earth Archon
Active Bonus: Increases your damage by +6% when you are at full health
Each additional active Archon increases this by .%
3. Combion Magus
Active Bonus: +10% Critical Severity
4. Energon
Active Bonus: Increases your Max HP by 5%
5. Siege Master
Active Bonus: Deal +4% increased damage. This effect is increased
to +8% damage while on Stronghold map
6. Harper Bard
[ Main and summon companion – optional ]
Active Bonus: +1,200 Increase to Max Health
Why I choose: I’m using this if I’m playing with Low-Level Characters. I’ll help them
to give them a buff in damage and health.The bard is very good for support
classes and the buff is 20 Power and Critical Strike per companion rank.
It has an 8% incoming damage reduction debuff and an 8% mob DR
reduction debuff. The DR debuff has a slightly less than 50% uptime which
means it’s effectively a ~4% DR debuff. The 800 power and crit is also
really helpful because it affects nearby companions, which means that players
can get up to 3200 power and crit from him (800 directly and 2400 from
a companion with 3 R12 bondings and the legendary companion bonus.)
Overall it’s the only companion in the game that can buff your team
while simultaneously debuffing your enemies.
1. Bonding Runestone, Rank 12
[ I equip 3 in my companion ]
When applied to a Companion:
Equip: When your Companion activates a power, it has a chance to grant
you Companion’s Gift, which grants you 95% of your Companion’s stats for
20 seconds for each Bonding Runestone equipped.
Offense Slot: +840 Power / Defense Slot: +840 Defense
Runestones grant your companions bonuses and additional statistics.
2. Azure Enchantment, Rank 12
[ I put 6 azure in every companion ring slot to
get the critical strike with bonding proc ]
When applied to an item:
Offense Slot: +700 Critical Strike
3. Ring of Adorable Bites
[ I only have 2 at the moment, but it’s the
best item if we can equip 3 on Con Artist ]
Equip: +521 Power
Equip: +348 Critical Strike
Currently, I’m using Celestial Stag as my main mount and equip
Combat Power, Call of the Star. When I use the power, it summons your
Celestial Stag that brings with it a rain of stars for 8 seconds, continually
causing 699 damage to your enemies and slowing their Run Speed by 10%.
I also switch power if i’m bored with the rain to
Summons the Flail Snail to knock enemies aside, dealing 1,727 to targets hit.
It’s fun to see the snail running knocking your enemy.
I’m using Coastal Flail Snail Equip Power: Quick Action.
When using a Daily Power grants 25% of your total Action Points over
10 seconds. Celestial Stag equip power is useless.
When you already have a legendary mount,
Equip Increases your mounted movement speed by 140%.
1. Shepherd’s Devotion:
Whenever you use a Daily power, your teammate’s Defense, Deflection, and Movement
are increased by 5% of your Power for 10 seconds.
[ 1 Regal, 1 Barbed, 1 Illuminated ]
2. Assassin’s Covenant:
You lose 10% of your Defense, Deflection, and Life Steal,
and gain the combination of lost stats as Power.
[ 1 Regal, 2 Enlightened ]
3. Artificer’s Persuasion:
Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain,
and Stamina Gain are increased by 10% of your Power for 15 seconds.
[ 2 Barbed, 1 Illuminated ]
4. Magistrate’s Patience:
Whenever you perform a Critical Strike, your target will gain a stack of Magistrate’s Consideration.
Enemies affected by Magistrate’s Consideration take Psychic Damage equal to 10% of your Power
over 4 seconds. Allies affected by Magistrate’s Consideration are healed for 3% of
your maximum Hit Points over 4 seconds.
[ 2 Barbed, 1 Enlightened ]
5. Protector’s Camaraderie:
Whenever your summoned Companion attacks, you gain 3% of your
Power and Defense for 10 seconds. This effect can stack up to 4 times.
[ 2 Regal, 1 Barbed ]
*Optional – If I’m using Harper Bard, I change Protector’s Camaraderie to Cavalry’s Warning
6. Cavalry’s Warning:
Whenever you activate a Mount Combat Power, you gain an increase of 10% to your
Power, Recovery, Armor Penetration, Critical Strike, Defense, Deflection, Regeneration, and Life Steal.
[ 1 Crescent, 1 Barbed, 1 Enlightened ]
For insignia, I only focusing on Maximum Hit Point, AP Gain and Armor Pen.
1. Regal Insignia of Prosperity
+2% Glory, Gold, and Experience Gain
+200 Maximum Hit Points
2. Barbed Insignia of Aggression
+200 Armor Penetration
+200 Action Point Gain
3. Illuminated Insignia of Aggression
+200 Armor Penetration
+200 Action Point Gain
4. Enlightened Insignia of prosperity
+2% Glory, Gold, and Experience Gain
+200 Maximum Hit Points
STELLA TOTAL ITEM LEVEL
Character
Titansteel Armor (Ward, Counters, Poleyns): 480 x 3 = 1440
Deepknight : 450
Titansteel weapons: 480 x 2 = 960
Artifact neck: 405
Artifact waist: 405
Ring x 2: 435 x 2 = 870
Bloodstained shirt: 450
Gemmed epic pants: 435
18 x R12 enhancements =1476
8 x Major reinforcement kit =280
2 x Overloads: 2
Trans armor and weapon enchantments: 82 x 2= 164
4x Mythic artifacts: 320 x 4 = 1280
TOTAL: 8617
Boons
Guild Stronghold: 750
PvP Campaign: –
Sharandar = 150
Dread Ring = 150
Icewind Dale = 150
Underdark = 150
Tyranny of the Dragons = 210
Maze Engine = 120
Elemental Evil = 120
Storm King’s Thunder = 210
The Cloaked Ascendency = 120
TOTAL: 2130
Companions
5x Legendary companion: 200 x 5 = 1000
3x R12 bonding runestone: 82 x 3 = 246
Krig Ring= 435
Rings Adorable x 2 = 840
6x R12 enchantment: 82 x 6 = 492
3x reinforcement kit: 35 x 3 = 105
TOTAL: 3118
Mounts
Combat Power: 100
Legendary Equip Bonus: 500
15 x Epic Insignia: 60 x 15 = 900
TOTAL: 1500
8617 + 2130 + 3118 + 1500
TOTAL ALL = 15,365
I need to workout my PVP and Stronghold boons
And i never get the DOD ring from FBI or MSVA. Poor RNG
Tanking Rotation
Templar’s Wrath > Circle of Power > Bane > Divine Call
Divine Call > Templar’s Wrath > Vow > Smite
Divine Call > Absolution > Templar’s Wrath > Vow
Boss-Fights Rotation
Circle of Power > Radiant Strike > Sacred Weapon > Shield Strike
Circle of Power > Sacred Weapon > Smite
When Dailies up:
Circle of Power > Sacred Weapon > Divine Call > Divine Judgement > BAMMMM … 1Million Damage
Trash Rotation
Templar’s Wrath > Sacred Weapon > Smite
Circle of Power > Radiant Strike > Sacred Weapon > Smite
Templar’s Wrath > Sacred Weapon > Burning Light
Templar’s Wrath > Smite > Relentless Avenger
The Damage from Protection Prism Build
Here some example of the damage that this build can make.
1. From Tiamat got second on DPS.
2. From PVP run. This build can take and make damage Smoothly.
3. With 2 DC, they can buff your damage to become million
4. Got nice score from Dragonfight
And the list is on and on. You guys can check my Youtube channel for more video
of my Paladin. Go to: https://www.youtube.com/channel/UCwpWPSk_V5YXozRaKHjERBQ
Or search ” MORK KENJI” in Youtube. But it’s still work in progress
Last but not least, i would like to thank you all the guild member of
KNIGHT OF THE OLD REPUBLIC.
Shout out to Venom Snake, Shadow Prince, Razo Razio,
Tok Bomoh, Dato’ Jalaluddin Hassan, Pedang Salji, Hito,
Bayangan Tajam, Jom Snow, Puresavage .. and all my others guild member
who help me through this journey as a Pally.
The struggle of Asian player is Neverwinter don’t have an Asian Account so we
have to farming like hell. ha ha ha …..
Our guild are supporting all player around the world especially from Malaysia
which this guild are base from. Enjoy this Pally build and hope i get a good respond from you guys.
You guys can find me at PSN: MORK-KENJI. And my character name is Stella.
~ P E A C E ~